Players would be able to earn bells and interact with other members of the community if the game that came after Animal Crossing: New Horizons was based on a component from Persona 5. This would make the game a potential successor to Animal Crossing: New Horizons. Because bells continue to serve as the primary form of in-game currency in Animal Crossing: New Horizons, it is imperative for players to complete menial tasks all over the island in order to build their bank accounts. With a life-sim approach that is comparable to one-half of Persona 5's gameplay, the successor to Animal Crossing: New Horizons could work from Persona's feature of part-time jobs, which would serve as a means for players to earn bells, interact with their villagers, and afford more decorations for their spaces. In addition, the game could work from Persona's feature of part-time jobs.
Part-time jobs have appeared in earlier games in the Animal Crossing series, albeit to a much lesser extent, and these jobs served more as early-game tutorials than as established game mechanics. However, in Animal Crossing: New Leaf, these jobs play a much larger role. Players in Animal Crossing, Wild World, and City Folk were given a variety of objectives to accomplish on behalf of Tom Noo. These tasks consisted of things like planting flowers, delivering items to villagers, and advertising his shop on a community bulletin board. On the other hand, the more recent New Horizons Happy Home Paradise downloadable content was at the complete opposite end of the spectrum, as its primary focus was on the role of the player in the construction of idyllic vacation homes for the customers of the villagers. It is possible that the next mainline title in the series will serve to strike a balance between the two approaches, separating leisure and work in a manner that is similar to that of the Persona 5 series.
Animal Crossing's Successor, New Horizons, Might Have Jobs That Resemble Real People in Order to Assist Players in Accumulating Bells
Persona 5 emphasized the life simulation facet of its gameplay by depicting the busy streets of Tokyo, complete with a plethora of opportunities for dining, entertainment, and shopping
The game also featured a vivid cast of characters who interacted with each other.
Players would need to earn their keep if they wanted to experience everything that the game had to offer in order to get the most out of it.
Because these activities cost money, just like they do in real life, players would need to earn their keep if they wanted to get the most out of the game.
Even though Joker begins Persona 5 with almost no money in his wallet, he is able to acquire funds by fending off enemies within Persona 5's Palaces or by working part-time jobs, the latter of which is integrated ingeniously into the game's mechanics.
In Persona 5, Joker can acquire funds by fending off enemies within Persona 5's Palaces.
Players are able to increase their Social Stats and earn some extra cash while working at various establishments, such as convenience stores, a beef-bowl shop, and others.
This makes it simpler for them to advance through subsequent Confidant levels.
Side jobs in Persona 5 helped establish the game's characters and setting more thoroughly, which in turn made the Joker's influence and interactions throughout the city feel more genuine. In Persona 5, the Joker is a masked figure who causes havoc in the city. These sequences were made more challenging in Persona 5 Royal by the addition of certain elements, such as a quiz given to the player while they were working in a convenience store about the location of item barcodes. This took place while the player was interacting with various items that had barcodes on them. Both the life-simulation aspect of the game, which was made more nuanced, and the combat side of the game, which was made more accessible through the purchase of equipment, were improved as a result of the emphasis placed on expanding Joker's social repertoire through these tasks in order to earn currency. This was accomplished by using the currency earned from these tasks.
It's possible that a game that comes after Animal Crossing: New Horizons will use a model that's very similar to the one used in that game in order to capitalize on the game's lovable cast of characters, who help contribute to the game's economy. The game's inventory system can be accessed with the assistance of specialized vendors such as Redd and Kicks, in addition to Tom Nook, who acts as the game's default inventory manager. By utilizing them, the potential successor to New Horizons could implement a mechanic similar to Persona 5 that contributes to the player's contribution to part-time work and builds upon the player's relationship with vendors by having them earn bells through a variety of tasks. This would allow the player to advance their relationship with the vendors. For instance, a player who works for Kicks might be given a pair of shoes that they are tasked with selling to other villagers in their village. This would be part of their job. The player would then be required to select certain dialogue prompts that correspond with their sales pitch, a feat that could be successful depending on the nature of their fellow villagers. The player's success in this endeavor would be determined by the nature of their fellow villagers.
Alternately, more involved mini-games could be used to take up a longer amount of a player's time, with the goal being to force the player to weigh the benefits of earning bells against the completion of other activities that are more leisurely in nature. If this were a sewing game based on Sable, for instance, it could make use of gameplay mechanics such as memorizing button prompts or tracing lines. Other possibilities include a combination of these two. Work done on the side could even be tied into the triggering of events, such as a food festival in which the player is tasked with preparing a variety of dishes according to the tastes of the villagers. If the player is successful in this endeavor, the player will be rewarded with an experience point bonus. The New Horizons cooking minigame, which includes timed button prompts, is a good model for this kind of activity, which could be adapted from it. The Isabelle or Tom Nook characters from Animal Crossing could provide funding for an event of this nature, which would provide players with the opportunity to earn bells while also enhancing their relationships with villagers.